game prices

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kiddecho
Posts: 1
Joined: Tue May 03, 2022 2:14 am

game prices

Post by kiddecho »

finding values for games. unless that is added automatically?

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edirol
Posts: 745
Joined: Thu Jun 28, 2018 1:08 am

Re: game prices

Post by edirol »

What are you talking about?

thymetrusty
Posts: 3
Joined: Mon Feb 06, 2023 5:00 am

Re: game prices

Post by thymetrusty »

I don't really get what you're saying retro goal You want to play paid or free games? :geek:

Leo_Pride
Posts: 624
Joined: Mon Apr 23, 2018 2:10 am

Re: game prices

Post by Leo_Pride »

I realize this is two years late, but if you're talking about GamEye, they draw their values from pricecharting.net.
We're curious to see how new projects use TGDB API.
If you have a new public project, please provide a link to it so we can highlight cool new applications! 8-)

wrestlerprank
Posts: 1
Joined: Mon Jul 17, 2023 7:30 am

Re: game prices

Post by wrestlerprank »

There are many free games available today. However, each type of game has different characteristics. I really enjoy playing with different genres.

Aurelio
Posts: 5
Joined: Wed May 27, 2020 8:02 am

Re: game prices

Post by Aurelio »

wrestlerprank wrote:
Mon Jul 17, 2023 7:32 am
There are many great games available today. However, each type of game has different characteristics. I really enjoy playing on https://plg.bet/coin-flip.
Thank you very much for this really interesting post! Very useful!

bekean23
Posts: 2
Joined: Fri Sep 08, 2023 3:57 am

Re: game prices

Post by bekean23 »

Leo_Pride wrote:
Sat Apr 15, 2023 6:47 am
I realize this is two years late, but if you're talking about GamEye, they draw their values from pricecharting.net. fnf
Thank you for the update regarding GamEye's data source.

LauraMartin
Posts: 1
Joined: Tue Sep 12, 2023 2:04 am

Re: game prices

Post by LauraMartin »

Manual Design: Game designers and developers often manually assign values to elements within the game. For example, they might specify how much damage a weapon does, the health points of characters, or the point values of collectible items. These values are usually determined through playtesting and balancing to ensure a fun and fair gameplay experience.

Randomization: Some games use randomization to assign values dynamically. For instance, loot in many role-playing games (RPGs) is generated randomly, so players might find different items with varying stats each time they play.

Player Skill: In competitive games, a player's skill level or performance can influence the values in the game. Elo rating systems, for example, are used in many competitive games to match players of similar skill levels.

Automatic Calculation: In some cases, game systems or algorithms automatically calculate values based on player actions or in-game events. For instance, a game might automatically calculate a player's score based on their performance in a level or mission.

User-Generated Content: capybara clicker In games with user-generated content, players or modders can create their own values and rules. This allows for a wide variety of custom game experiences.

Machine Learning: In more advanced scenarios, machine learning algorithms can be used to adjust game values based on player behavior. This can be seen in dynamic difficulty adjustment systems that adapt the game's difficulty based on how well the player is performing.

Economy and Pricing: In free-to-play games or games with microtransactions, in-game items and currency often have assigned values. These values are determined by a combination of factors including rarity, demand, and the game's economy.

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