game prices
game prices
finding values for games. unless that is added automatically?
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- Posts: 3
- Joined: Mon Feb 06, 2023 5:00 am
Re: game prices
I don't really get what you're saying retro goal You want to play paid or free games? ![Geek :geek:](./images/smilies/icon_e_geek.gif)
![Geek :geek:](./images/smilies/icon_e_geek.gif)
Re: game prices
I realize this is two years late, but if you're talking about GamEye, they draw their values from pricecharting.net.
We're curious to see how new projects use TGDB API.
If you have a new public project, please provide a link to it so we can highlight cool new applications!![Cool 8-)](./images/smilies/icon_cool.gif)
If you have a new public project, please provide a link to it so we can highlight cool new applications!
![Cool 8-)](./images/smilies/icon_cool.gif)
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Re: game prices
There are many free games available today. However, each type of game has different characteristics. I really enjoy playing with different genres.
Re: game prices
Thank you very much for this really interesting post! Very useful!wrestlerprank wrote: ↑Mon Jul 17, 2023 7:32 amThere are many great games available today. However, each type of game has different characteristics. I really enjoy playing on https://plg.bet/coin-flip.
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Re: game prices
Manual Design: Game designers and developers often manually assign values to elements within the game. For example, they might specify how much damage a weapon does, the health points of characters, or the point values of collectible items. These values are usually determined through playtesting and balancing to ensure a fun and fair gameplay experience.
Randomization: Some games use randomization to assign values dynamically. For instance, loot in many role-playing games (RPGs) is generated randomly, so players might find different items with varying stats each time they play.
Player Skill: In competitive games, a player's skill level or performance can influence the values in the game. Elo rating systems, for example, are used in many competitive games to match players of similar skill levels.
Automatic Calculation: In some cases, game systems or algorithms automatically calculate values based on player actions or in-game events. For instance, a game might automatically calculate a player's score based on their performance in a level or mission.
User-Generated Content: capybara clicker In games with user-generated content, players or modders can create their own values and rules. This allows for a wide variety of custom game experiences.
Machine Learning: In more advanced scenarios, machine learning algorithms can be used to adjust game values based on player behavior. This can be seen in dynamic difficulty adjustment systems that adapt the game's difficulty based on how well the player is performing.
Economy and Pricing: In free-to-play games or games with microtransactions, in-game items and currency often have assigned values. These values are determined by a combination of factors including rarity, demand, and the game's economy.
Randomization: Some games use randomization to assign values dynamically. For instance, loot in many role-playing games (RPGs) is generated randomly, so players might find different items with varying stats each time they play.
Player Skill: In competitive games, a player's skill level or performance can influence the values in the game. Elo rating systems, for example, are used in many competitive games to match players of similar skill levels.
Automatic Calculation: In some cases, game systems or algorithms automatically calculate values based on player actions or in-game events. For instance, a game might automatically calculate a player's score based on their performance in a level or mission.
User-Generated Content: capybara clicker In games with user-generated content, players or modders can create their own values and rules. This allows for a wide variety of custom game experiences.
Machine Learning: In more advanced scenarios, machine learning algorithms can be used to adjust game values based on player behavior. This can be seen in dynamic difficulty adjustment systems that adapt the game's difficulty based on how well the player is performing.
Economy and Pricing: In free-to-play games or games with microtransactions, in-game items and currency often have assigned values. These values are determined by a combination of factors including rarity, demand, and the game's economy.
Re: game prices
On the other hand, there's a counter-argument that the price of games hasn't kept pace with inflation and the rising costs of development. In other entertainment industries, such as movies or sporting events, prices have increased over the years. Gamers might be getting a bargain considering the entertainment hours they get from a single game compared to the cost of other leisure activities.LauraMartin wrote: ↑Tue Sep 12, 2023 2:07 amManual Design: Game designers and developers often manually assign values to elements within the game. For example, they might specify how much damage a weapon does, the health points of characters, or the point values of collectible items. These values are usually determined through playtesting and balancing to ensure a fun and fair gameplay experience.
Randomization: Some games use randomization to assign values dynamically. For instance, loot in many role-playing games (RPGs) is generated randomly, so players might find different items with varying stats each time they play.
Player Skill: In competitive games, a player's skill level or performance can influence the values in the game. Elo rating systems, for example, are used in many competitive games to match players of similar skill levels.
Automatic Calculation: In some cases, game systems or algorithms automatically calculate values based on player actions or in-game events. For instance, a game might automatically calculate a player's score based on their performance in a level or mission.
User-Generated Content: Geometry Dash In games with user-generated content, players or modders can create their own values and rules. This allows for a wide variety of custom game experiences.
Machine Learning: In more advanced scenarios, machine learning algorithms can be used to adjust game values based on player behavior. This can be seen in dynamic difficulty adjustment systems that adapt the game's difficulty based on how well the player is performing.
Economy and Pricing: In free-to-play games or games with microtransactions, in-game items and currency often have assigned values. These values are determined by a combination of factors including rarity, demand, and the game's economy.
The prevalence of downloadable content (DLC), expansions, and season passes has also blurred the lines of what a game's true cost is. While some argue that these additional expenses can make the overall price of a game much higher, others appreciate the opportunity to tailor their gaming experience to their liking.
Re: game prices
Games did not rise in lockstep with inflation. The simple answer is that the market has grown significantly. And thus offset the expense of manufacture.
As production expenses increased, many games included additional and/or optional charges, such as season passes, upgrades, monthly fees, and so on.
Games that don't have it, such as God of War, have raised their costs. Sony received a lot of flak over it. But I'd rather have a really great and decent game for 80 dollars than an incomplete rubbish game with plenty of lootboxes for 60 or 70 dollars.
Games now cost more to produce than movies (especially because God of War is a movie).
Previously, games were sold as add-ons to consoles, allowing consoles to be sold at a loss while the console's creators profited handsomely from the games sold.
Consoles may still be sold at a loss, but far less than previously, which is why Sony increased the price.
As production expenses increased, many games included additional and/or optional charges, such as season passes, upgrades, monthly fees, and so on.
Games that don't have it, such as God of War, have raised their costs. Sony received a lot of flak over it. But I'd rather have a really great and decent game for 80 dollars than an incomplete rubbish game with plenty of lootboxes for 60 or 70 dollars.
Games now cost more to produce than movies (especially because God of War is a movie).
Previously, games were sold as add-ons to consoles, allowing consoles to be sold at a loss while the console's creators profited handsomely from the games sold.
Consoles may still be sold at a loss, but far less than previously, which is why Sony increased the price.
Re: game prices
I think that as time goes on, the price of games will get higher and higher. the thing is that new games consume a lot of resources. Those resources cost money, so it makes sense.sankioa wrote: ↑Fri Oct 13, 2023 2:09 amOn the other hand, there's a counter-argument that the price of games hasn't kept pace with inflation and the rising costs of development. In other entertainment industries, such as movies or sporting events, prices have increased over the years. Gamers might be getting a bargain considering the entertainment hours they get from a single game compared to the cost of other leisure activities.LauraMartin wrote: ↑Tue Sep 12, 2023 2:07 amManual Design: Game designers and developers often manually assign values to elements within the game. For example, they might specify how much damage a weapon does, the health points of characters, or the point values of collectible items. These values are usually determined through playtesting and balancing to ensure a fun and fair gameplay experience.
Randomization: Some games use randomization to assign values dynamically. For instance, loot in many role-playing games (RPGs) is generated randomly, so players might find different items with varying stats each time they play.
Player Skill: In competitive games, a player's skill level or performance can influence the values in the game. Elo rating systems, for example, are used in many competitive games to match players of similar skill levels.
Automatic Calculation: In some cases, game systems or algorithms automatically calculate values based on player actions or in-game events. For instance, a game might automatically calculate a player's score based on their performance in a level or mission.
User-Generated Content: Geometry Dash In games with user-generated content, players or modders can create their own values and rules. This allows for a wide variety of custom game experiences.
Machine Learning: In more advanced scenarios, machine learning algorithms can be used to adjust game values based on player behavior. This can be seen in dynamic difficulty adjustment systems that adapt the game's difficulty based on how well the player is performing.
Economy and Pricing: In free-to-play games or games with microtransactions, in-game items and currency often have assigned values. These values are determined by a combination of factors including rarity, demand, and the game's economy.
The prevalence of downloadable content (DLC), expansions, and season passes has also blurred the lines of what a game's true cost is. While some argue that these additional expenses can make the overall price of a game much higher, others appreciate the opportunity to tailor their gaming experience to their liking.