API limits
Posted: Thu Jul 18, 2019 5:50 pm
Hi,
what kind of API limits are in place for the public key? I've seen the number 1000 thrown around, is it actually documented somewhere? And what kind of reply the server would provide?
Also, if 1000, it seems a tad low? My use-case, (yet another) game collection manager, can easily send 1000-2000 requests initially (because it wants to submit one request per game, and people have huge Steam collections these days, plus if a game isn't found it'll re-try with some modifications), and then nothing for a long time until something new is added (since everything is cached once the first batch has been fetched).
what kind of API limits are in place for the public key? I've seen the number 1000 thrown around, is it actually documented somewhere? And what kind of reply the server would provide?
Also, if 1000, it seems a tad low? My use-case, (yet another) game collection manager, can easily send 1000-2000 requests initially (because it wants to submit one request per game, and people have huge Steam collections these days, plus if a game isn't found it'll re-try with some modifications), and then nothing for a long time until something new is added (since everything is cached once the first batch has been fetched).